#[repr(C)]pub struct Size3D<T, U> {
pub width: T,
pub height: T,
pub depth: T,
/* private fields */
}
Expand description
A 3d size tagged with a unit.
Fields§
§width: T
The extent of the element in the U
units along the x
axis.
height: T
The extent of the element in the U
units along the y
axis.
depth: T
The extent of the element in the U
units along the z
axis.
Implementations§
source§impl<T, U> Size3D<T, U>
impl<T, U> Size3D<T, U>
sourcepub fn zero() -> Selfwhere
T: Zero,
pub fn zero() -> Selfwhere T: Zero,
The same as Zero::zero()
but available without importing trait.
sourcepub fn from_lengths(
width: Length<T, U>,
height: Length<T, U>,
depth: Length<T, U>
) -> Self
pub fn from_lengths( width: Length<T, U>, height: Length<T, U>, depth: Length<T, U> ) -> Self
Constructor taking scalar strongly typed lengths.
sourcepub fn splat(v: T) -> Selfwhere
T: Clone,
pub fn splat(v: T) -> Selfwhere T: Clone,
Constructor setting all components to the same value.
sourcepub fn from_untyped(p: Size3D<T, UnknownUnit>) -> Self
pub fn from_untyped(p: Size3D<T, UnknownUnit>) -> Self
Tag a unitless value with units.
source§impl<T: Copy, U> Size3D<T, U>
impl<T: Copy, U> Size3D<T, U>
sourcepub fn to_array(self) -> [T; 3]
pub fn to_array(self) -> [T; 3]
Return this size as an array of three elements (width, then height, then depth).
sourcepub fn to_tuple(self) -> (T, T, T)
pub fn to_tuple(self) -> (T, T, T)
Return this size as an array of three elements (width, then height, then depth).
sourcepub fn to_vector(self) -> Vector3D<T, U>
pub fn to_vector(self) -> Vector3D<T, U>
Return this size as a vector with width, height and depth.
sourcepub fn to_untyped(self) -> Size3D<T, UnknownUnit>
pub fn to_untyped(self) -> Size3D<T, UnknownUnit>
Drop the units, preserving only the numeric value.
sourcepub fn round(self) -> Selfwhere
T: Round,
pub fn round(self) -> Selfwhere T: Round,
Rounds each component to the nearest integer value.
This behavior is preserved for negative values (unlike the basic cast).
enum Mm {}
assert_eq!(size3::<_, Mm>(-0.1, -0.8, 0.4).round(), size3::<_, Mm>(0.0, -1.0, 0.0))
sourcepub fn ceil(self) -> Selfwhere
T: Ceil,
pub fn ceil(self) -> Selfwhere T: Ceil,
Rounds each component to the smallest integer equal or greater than the original value.
This behavior is preserved for negative values (unlike the basic cast).
enum Mm {}
assert_eq!(size3::<_, Mm>(-0.1, -0.8, 0.4).ceil(), size3::<_, Mm>(0.0, 0.0, 1.0))
sourcepub fn floor(self) -> Selfwhere
T: Floor,
pub fn floor(self) -> Selfwhere T: Floor,
Rounds each component to the biggest integer equal or lower than the original value.
This behavior is preserved for negative values (unlike the basic cast).
enum Mm {}
assert_eq!(size3::<_, Mm>(-0.1, -0.8, 0.4).floor(), size3::<_, Mm>(-1.0, -1.0, 0.0))
sourcepub fn volume(self) -> Twhere
T: Mul<Output = T>,
pub fn volume(self) -> Twhere T: Mul<Output = T>,
Returns result of multiplication of all components
sourcepub fn lerp(self, other: Self, t: T) -> Selfwhere
T: One + Sub<Output = T> + Mul<Output = T> + Add<Output = T>,
pub fn lerp(self, other: Self, t: T) -> Selfwhere T: One + Sub<Output = T> + Mul<Output = T> + Add<Output = T>,
Linearly interpolate between this size and another size.
Example
use euclid::size3;
use euclid::default::Size3D;
let from: Size3D<_> = size3(0.0, 10.0, -1.0);
let to: Size3D<_> = size3(8.0, -4.0, 0.0);
assert_eq!(from.lerp(to, -1.0), size3(-8.0, 24.0, -2.0));
assert_eq!(from.lerp(to, 0.0), size3( 0.0, 10.0, -1.0));
assert_eq!(from.lerp(to, 0.5), size3( 4.0, 3.0, -0.5));
assert_eq!(from.lerp(to, 1.0), size3( 8.0, -4.0, 0.0));
assert_eq!(from.lerp(to, 2.0), size3(16.0, -18.0, 1.0));
source§impl<T: NumCast + Copy, U> Size3D<T, U>
impl<T: NumCast + Copy, U> Size3D<T, U>
sourcepub fn cast<NewT: NumCast>(self) -> Size3D<NewT, U>
pub fn cast<NewT: NumCast>(self) -> Size3D<NewT, U>
Cast from one numeric representation to another, preserving the units.
When casting from floating point to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round()
, ceil()
or floor()
before casting.
sourcepub fn try_cast<NewT: NumCast>(self) -> Option<Size3D<NewT, U>>
pub fn try_cast<NewT: NumCast>(self) -> Option<Size3D<NewT, U>>
Fallible cast from one numeric representation to another, preserving the units.
When casting from floating point to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round()
, ceil()
or floor()
before casting.
sourcepub fn to_usize(self) -> Size3D<usize, U>
pub fn to_usize(self) -> Size3D<usize, U>
Cast into an uint
size, truncating decimals if any.
When casting from floating point sizes, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
sourcepub fn to_u32(self) -> Size3D<u32, U>
pub fn to_u32(self) -> Size3D<u32, U>
Cast into an u32
size, truncating decimals if any.
When casting from floating point sizes, it is worth considering whether
to round()
, ceil()
or floor()
before the cast in order to obtain
the desired conversion behavior.
source§impl<T: Signed, U> Size3D<T, U>
impl<T: Signed, U> Size3D<T, U>
sourcepub fn abs(self) -> Self
pub fn abs(self) -> Self
Computes the absolute value of each component.
For f32
and f64
, NaN
will be returned for component if the component is NaN
.
For signed integers, ::MIN
will be returned for component if the component is ::MIN
.
sourcepub fn is_positive(self) -> bool
pub fn is_positive(self) -> bool
Returns true
if all components is positive and false
any component is zero or negative.
source§impl<T: PartialOrd, U> Size3D<T, U>
impl<T: PartialOrd, U> Size3D<T, U>
sourcepub fn min(self, other: Self) -> Self
pub fn min(self, other: Self) -> Self
Returns the size each component of which are minimum of this size and another.
sourcepub fn max(self, other: Self) -> Self
pub fn max(self, other: Self) -> Self
Returns the size each component of which are maximum of this size and another.
sourcepub fn clamp(self, start: Self, end: Self) -> Selfwhere
T: Copy,
pub fn clamp(self, start: Self, end: Self) -> Selfwhere T: Copy,
Returns the size each component of which clamped by corresponding
components of start
and end
.
Shortcut for self.max(start).min(end)
.
pub fn contains(self, other: Self) -> bool
sourcepub fn greater_than(self, other: Self) -> BoolVector3D
pub fn greater_than(self, other: Self) -> BoolVector3D
Returns vector with results of “greater than” operation on each component.
sourcepub fn lower_than(self, other: Self) -> BoolVector3D
pub fn lower_than(self, other: Self) -> BoolVector3D
Returns vector with results of “lower than” operation on each component.
source§impl<T: PartialEq, U> Size3D<T, U>
impl<T: PartialEq, U> Size3D<T, U>
sourcepub fn equal(self, other: Self) -> BoolVector3D
pub fn equal(self, other: Self) -> BoolVector3D
Returns vector with results of “equal” operation on each component.
sourcepub fn not_equal(self, other: Self) -> BoolVector3D
pub fn not_equal(self, other: Self) -> BoolVector3D
Returns vector with results of “not equal” operation on each component.
Trait Implementations§
source§impl<T: AddAssign, U> AddAssign<Size3D<T, U>> for Point3D<T, U>
impl<T: AddAssign, U> AddAssign<Size3D<T, U>> for Point3D<T, U>
source§fn add_assign(&mut self, other: Size3D<T, U>)
fn add_assign(&mut self, other: Size3D<T, U>)
+=
operation. Read moresource§impl<T: AddAssign, U> AddAssign<Size3D<T, U>> for Size3D<T, U>
impl<T: AddAssign, U> AddAssign<Size3D<T, U>> for Size3D<T, U>
source§fn add_assign(&mut self, other: Self)
fn add_assign(&mut self, other: Self)
+=
operation. Read moresource§impl<'de, T, U> Deserialize<'de> for Size3D<T, U>where
T: Deserialize<'de>,
impl<'de, T, U> Deserialize<'de> for Size3D<T, U>where T: Deserialize<'de>,
source§fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>where
D: Deserializer<'de>,
fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>where D: Deserializer<'de>,
source§impl<T: Copy + DivAssign, U> DivAssign<Scale<T, U, U>> for Size3D<T, U>
impl<T: Copy + DivAssign, U> DivAssign<Scale<T, U, U>> for Size3D<T, U>
source§fn div_assign(&mut self, other: Scale<T, U, U>)
fn div_assign(&mut self, other: Scale<T, U, U>)
/=
operation. Read moresource§impl<T: Copy + DivAssign, U> DivAssign<T> for Size3D<T, U>
impl<T: Copy + DivAssign, U> DivAssign<T> for Size3D<T, U>
source§fn div_assign(&mut self, other: T)
fn div_assign(&mut self, other: T)
/=
operation. Read moresource§impl<T: Copy + MulAssign, U> MulAssign<Scale<T, U, U>> for Size3D<T, U>
impl<T: Copy + MulAssign, U> MulAssign<Scale<T, U, U>> for Size3D<T, U>
source§fn mul_assign(&mut self, other: Scale<T, U, U>)
fn mul_assign(&mut self, other: Scale<T, U, U>)
*=
operation. Read moresource§impl<T: Copy + MulAssign, U> MulAssign<T> for Size3D<T, U>
impl<T: Copy + MulAssign, U> MulAssign<T> for Size3D<T, U>
source§fn mul_assign(&mut self, other: T)
fn mul_assign(&mut self, other: T)
*=
operation. Read moresource§impl<T, U> PartialEq<Size3D<T, U>> for Size3D<T, U>where
T: PartialEq,
impl<T, U> PartialEq<Size3D<T, U>> for Size3D<T, U>where T: PartialEq,
source§impl<T: SubAssign, U> SubAssign<Size3D<T, U>> for Point3D<T, U>
impl<T: SubAssign, U> SubAssign<Size3D<T, U>> for Point3D<T, U>
source§fn sub_assign(&mut self, other: Size3D<T, U>)
fn sub_assign(&mut self, other: Size3D<T, U>)
-=
operation. Read moresource§impl<T: SubAssign, U> SubAssign<Size3D<T, U>> for Size3D<T, U>
impl<T: SubAssign, U> SubAssign<Size3D<T, U>> for Size3D<T, U>
source§fn sub_assign(&mut self, other: Self)
fn sub_assign(&mut self, other: Self)
-=
operation. Read more