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use crate::{Key, KeyState, KeyboardEvent, Modifiers};
/// Match keyboard shortcuts and excute actions.
///
/// Every shortcut consists of a list of modifier keys pressed and a
/// single non-modifier key pressed.
///
/// The Control + C shortcut requires the user to hold down the Control
/// modifier key. When the C key is pressed the action (usually copy)
/// is triggered. The event is consumed so other matchers don't also
/// act on the shortcut. This is also true for the release of the
/// C key as else only key release events would be forwarded.
///
/// ASCII letters are compared ignoring case. Only takes
/// the shift, control, alt and meta modifiers into account.
/// If other modifiers beside those expected are found
/// the shortcut is not matched.
pub struct ShortcutMatcher<T> {
state: KeyState,
key: Key,
modifiers: Modifiers,
matched: bool,
value: Option<T>,
}
impl<T> ShortcutMatcher<T> {
/// Create a new shortcut matcher.
pub fn new(state: KeyState, key: Key, mut modifiers: Modifiers) -> ShortcutMatcher<T> {
modifiers &= Modifiers::SHIFT | Modifiers::CONTROL | Modifiers::ALT | Modifiers::META;
ShortcutMatcher {
state,
key,
modifiers,
matched: false,
value: None,
}
}
/// Create a new matcher from an event.
///
/// Only state, key and modifiers are stored. The other attributes are discarded.
pub fn from_event(key_event: KeyboardEvent) -> ShortcutMatcher<T> {
ShortcutMatcher::new(key_event.state, key_event.key, key_event.modifiers)
}
/// Test a keyboard shortcut.
///
/// If the modifiers are active and the key is pressed
/// execute the provided function.
///
/// ```rust
/// # use keyboard_types::{Key, KeyboardEvent, Modifiers, ShortcutMatcher};
/// # fn do_something() {}
/// # fn forward_event() {}
/// # let event = KeyboardEvent {
/// # state: keyboard_types::KeyState::Down,
/// # key: Key::Enter,
/// # code: keyboard_types::Code::Enter,
/// # location: keyboard_types::Location::Standard,
/// # modifiers: Modifiers::empty(),
/// # repeat: false,
/// # is_composing: false,
/// # };
/// // Create a matcher from a keyboard event.
/// // Shortcuts are tested in-order.
/// ShortcutMatcher::from_event(event)
/// // Do something if the Tab key is pressed.
/// .shortcut(Modifiers::empty(), Key::Tab, do_something)
/// // If Shift + Tab are pressed do something.
/// // This is executed because the previous shortcut requires modifiers to be empty.
/// .shortcut(Modifiers::SHIFT, Key::Tab, do_something)
/// // Instead of named keys letters and other characters can be used.
/// .shortcut(Modifiers::CONTROL, 'L', do_something)
/// // Multiple modifiers are combined with bitwise OR (`|`) to form a new mask.
/// .shortcut(Modifiers::CONTROL | Modifiers::SHIFT, 'X', do_something)
/// // If none of the previous shortcuts matched forward the event.
/// .otherwise(forward_event);
/// ```
pub fn shortcut<K, F>(mut self, modifiers: Modifiers, key: K, f: F) -> ShortcutMatcher<T>
where
K: MatchKey,
F: (FnOnce() -> T),
{
if self.matched {
return self;
}
if modifiers == self.modifiers && key.match_key(&self.key) {
if self.state == KeyState::Down {
self.value = Some(f());
}
self.matched = true;
}
self
}
/// Only test a shortcut if the enabled flag is set.
///
/// If the `enabled` flag is true behaves the same as
/// `shortcut` otherwise does nothing.
///
/// This is especially useful for platform specific shortcuts.
///
/// ```rust
/// # use keyboard_types::{Key, KeyboardEvent, Modifiers, ShortcutMatcher};
/// # fn copy() {}
/// # fn quit() {}
/// # let event = KeyboardEvent {
/// # state: keyboard_types::KeyState::Down,
/// # key: Key::Enter,
/// # code: keyboard_types::Code::Enter,
/// # location: keyboard_types::Location::Standard,
/// # modifiers: Modifiers::empty(),
/// # repeat: false,
/// # is_composing: false,
/// # };
/// ShortcutMatcher::from_event(event)
/// .shortcut(Modifiers::CONTROL, 'c', copy)
/// .optional_shortcut(cfg!(target_os="macos"), Modifiers::META, 'q', quit)
/// .shortcut(Modifiers::CONTROL, 'w', quit);
/// ```
///
/// In the example the app supports the copy action on all platforms
/// and can be closed with Control + W everywhere but additionally
/// with Command + Q on Mac OS.
pub fn optional_shortcut<K, F>(
self,
enabled: bool,
modifiers: Modifiers,
key: K,
f: F,
) -> ShortcutMatcher<T>
where
K: MatchKey,
F: (FnOnce() -> T),
{
if !enabled {
return self;
}
self.shortcut(modifiers, key, f)
}
/// Execute the function is no keyboard shortcut matched.
///
/// Note that the passed function is executed on both
/// keydown and keyup unlike the shortcuts which only
/// run on keydown.
pub fn otherwise<F>(self, f: F) -> Option<T>
where
F: (FnOnce() -> T),
{
if !self.matched {
Some(f())
} else {
self.value
}
}
}
pub trait MatchKey {
fn match_key(&self, key: &Key) -> bool;
}
impl MatchKey for Key {
fn match_key(&self, key: &Key) -> bool {
self == key
}
}
impl MatchKey for char {
fn match_key(&self, key: &Key) -> bool {
match key {
Key::Character(text) => {
let mut buf = [0; 4];
text.eq_ignore_ascii_case(self.encode_utf8(&mut buf))
}
_ => false,
}
}
}