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//! Contains types to define keyboard related events.
//!
//! The naming and conventions follow the UI Events specification
//! but this crate should be useful for anyone implementing keyboard
//! input in a cross-platform way.
use std::fmt;
pub use crate::code::{Code, UnrecognizedCodeError};
pub use crate::key::{Key, UnrecognizedKeyError};
pub use crate::location::Location;
pub use crate::modifiers::Modifiers;
pub use crate::shortcuts::ShortcutMatcher;
mod code;
mod key;
mod location;
mod modifiers;
mod shortcuts;
#[cfg(feature = "webdriver")]
pub mod webdriver;
#[cfg(feature = "serde")]
use serde::{Deserialize, Serialize};
/// Describes the state the key is in.
#[derive(Copy, Clone, Debug, Eq, Hash, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum KeyState {
/// Key is pressed.
///
/// In JS: "keydown" event firing.
Down,
/// Key is released.
///
/// In JS: "keyup event".
Up,
}
/// Keyboard events are issued for all pressed and released keys.
#[derive(Clone, Debug, Default, Eq, Hash, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct KeyboardEvent {
/// Whether the key is pressed or released.
pub state: KeyState,
/// Logical key value.
pub key: Key,
/// Physical key position.
pub code: Code,
/// Location for keys with multiple instances on common keyboards.
pub location: Location,
/// Flags for pressed modifier keys.
pub modifiers: Modifiers,
/// True if the key is currently auto-repeated.
pub repeat: bool,
/// Events with this flag should be ignored in a text editor
/// and instead composition events should be used.
pub is_composing: bool,
}
/// Describes the state of a composition session.
#[derive(Copy, Clone, Debug, Eq, Hash, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub enum CompositionState {
/// In JS: "compositionstart" event.
Start,
/// In JS: "compositionupdate" event.
Update,
/// In JS: "compositionend" event.
///
/// In a text editor in this state the data
/// should be added to the input.
End,
}
impl fmt::Display for CompositionState {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
match self {
CompositionState::Start => f.write_str("compositionstart"),
CompositionState::Update => f.write_str("compositionupdate"),
CompositionState::End => f.write_str("compositionend"),
}
}
}
/// Event to expose input methods to program logic.
///
/// Provides information about entered sequences from
/// dead key combinations and IMEs.
///
/// A composition session is always started by a "compositionstart"
/// event followed my zero or more "compositionupdate" events
/// and terminated by a single "compositionend" event.
#[derive(Clone, Debug, Eq, Hash, PartialEq)]
#[cfg_attr(feature = "serde", derive(Serialize, Deserialize))]
pub struct CompositionEvent {
/// Describes the event kind.
pub state: CompositionState,
/// Current composition data. May be empty.
pub data: String,
}
impl fmt::Display for KeyState {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
match self {
KeyState::Down => f.write_str("keydown"),
KeyState::Up => f.write_str("keyup"),
}
}
}
impl Key {
/// Determine a *charCode* value for a key with a character value.
///
/// For all other keys the value is zero.
/// The *charCode* is an implementation specific legacy property of DOM keyboard events.
///
/// Specification: <https://w3c.github.io/uievents/#dom-keyboardevent-charcode>
pub fn legacy_charcode(&self) -> u32 {
// Spec: event.charCode = event.key.charCodeAt(0)
// otherwise 0
match self {
Key::Character(ref c) => c.chars().next().unwrap_or('\0') as u32,
_ => 0,
}
}
/// Determine a *keyCode* value for a key.
///
/// The *keyCode* is an implementation specific legacy property of DOM keyboard events.
///
/// Specification: <https://w3c.github.io/uievents/#dom-keyboardevent-keycode>
pub fn legacy_keycode(&self) -> u32 {
match self {
// See: https://w3c.github.io/uievents/#fixed-virtual-key-codes
Key::Backspace => 8,
Key::Tab => 9,
Key::Enter => 13,
Key::Shift => 16,
Key::Control => 17,
Key::Alt => 18,
Key::CapsLock => 20,
Key::Escape => 27,
Key::PageUp => 33,
Key::PageDown => 34,
Key::End => 35,
Key::Home => 36,
Key::ArrowLeft => 37,
Key::ArrowUp => 38,
Key::ArrowRight => 39,
Key::ArrowDown => 40,
Key::Delete => 46,
Key::Character(ref c) if c.len() == 1 => match first_char(c) {
' ' => 32,
x @ '0'..='9' => x as u32,
x @ 'a'..='z' => x.to_ascii_uppercase() as u32,
x @ 'A'..='Z' => x as u32,
// See: https://w3c.github.io/uievents/#optionally-fixed-virtual-key-codes
';' | ':' => 186,
'=' | '+' => 187,
',' | '<' => 188,
'-' | '_' => 189,
'.' | '>' => 190,
'/' | '?' => 191,
'`' | '~' => 192,
'[' | '{' => 219,
'\\' | '|' => 220,
']' | '}' => 221,
'\'' | '\"' => 222,
_ => 0,
},
_ => 0,
}
}
}
impl Default for KeyState {
fn default() -> KeyState {
KeyState::Down
}
}
impl Default for Key {
fn default() -> Key {
Key::Unidentified
}
}
impl Default for Code {
fn default() -> Code {
Code::Unidentified
}
}
impl Default for Location {
fn default() -> Location {
Location::Standard
}
}
/// Return the first codepoint of a string.
///
/// # Panics
/// Panics if the string is empty.
fn first_char(s: &str) -> char {
s.chars().next().expect("empty string")
}