macro_rules! impl_event {
(
$data:ty;
$(
$( #[$attr:meta] )*
$name:ident
)*
) => {
$(
$( #[$attr] )*
#[inline]
pub fn $name<'a, E: crate::EventReturn<T>, T>(_cx: &'a ::dioxus_core::ScopeState, mut _f: impl FnMut(::dioxus_core::Event<$data>) -> E + 'a) -> ::dioxus_core::Attribute<'a> {
::dioxus_core::Attribute::new(
stringify!($name),
_cx.listener(move |e: ::dioxus_core::Event<$data>| {
_f(e).spawn(_cx);
}),
None,
false,
)
}
)*
};
}
mod animation;
mod clipboard;
mod composition;
mod drag;
mod focus;
mod form;
mod image;
mod keyboard;
mod media;
mod mounted;
mod mouse;
mod pointer;
mod scroll;
mod selection;
mod toggle;
mod touch;
mod transition;
mod wheel;
pub use animation::*;
pub use clipboard::*;
pub use composition::*;
pub use drag::*;
pub use focus::*;
pub use form::*;
pub use image::*;
pub use keyboard::*;
pub use media::*;
pub use mounted::*;
pub use mouse::*;
pub use pointer::*;
pub use scroll::*;
pub use selection::*;
pub use toggle::*;
pub use touch::*;
pub use transition::*;
pub use wheel::*;
pub fn event_bubbles(evt: &str) -> bool {
match evt {
"copy" => true,
"cut" => true,
"paste" => true,
"compositionend" => true,
"compositionstart" => true,
"compositionupdate" => true,
"keydown" => true,
"keypress" => true,
"keyup" => true,
"focus" => false,
"focusout" => true,
"focusin" => true,
"blur" => false,
"change" => true,
"input" => true,
"invalid" => true,
"reset" => true,
"submit" => true,
"click" => true,
"contextmenu" => true,
"doubleclick" => true,
"dblclick" => true,
"drag" => true,
"dragend" => true,
"dragenter" => false,
"dragexit" => false,
"dragleave" => true,
"dragover" => true,
"dragstart" => true,
"drop" => true,
"mousedown" => true,
"mouseenter" => false,
"mouseleave" => false,
"mousemove" => true,
"mouseout" => true,
"scroll" => false,
"mouseover" => true,
"mouseup" => true,
"pointerdown" => true,
"pointermove" => true,
"pointerup" => true,
"pointercancel" => true,
"gotpointercapture" => true,
"lostpointercapture" => true,
"pointerenter" => false,
"pointerleave" => false,
"pointerover" => true,
"pointerout" => true,
"select" => true,
"touchcancel" => true,
"touchend" => true,
"touchmove" => true,
"touchstart" => true,
"wheel" => true,
"abort" => false,
"canplay" => false,
"canplaythrough" => false,
"durationchange" => false,
"emptied" => false,
"encrypted" => true,
"ended" => false,
"error" => false,
"loadeddata" => false,
"loadedmetadata" => false,
"loadstart" => false,
"load" => false,
"pause" => false,
"play" => false,
"playing" => false,
"progress" => false,
"ratechange" => false,
"seeked" => false,
"seeking" => false,
"stalled" => false,
"suspend" => false,
"timeupdate" => false,
"volumechange" => false,
"waiting" => false,
"animationstart" => true,
"animationend" => true,
"animationiteration" => true,
"transitionend" => true,
"toggle" => true,
"mounted" => false,
_ => true,
}
}
use std::future::Future;
#[doc(hidden)]
pub trait EventReturn<P>: Sized {
fn spawn(self, _cx: &dioxus_core::ScopeState) {}
}
impl EventReturn<()> for () {}
#[doc(hidden)]
pub struct AsyncMarker;
impl<T> EventReturn<AsyncMarker> for T
where
T: Future<Output = ()> + 'static,
{
#[inline]
fn spawn(self, cx: &dioxus_core::ScopeState) {
cx.spawn(self);
}
}