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use std::cell::{Cell, Ref, RefCell};
use crate::{innerlude::Scheduler, scope_context::ScopeContext, scopes::ScopeId};
use std::rc::Rc;
thread_local! {
static RUNTIMES: RefCell<Vec<Rc<Runtime>>> = RefCell::new(vec![]);
}
/// Pushes a new scope onto the stack
pub(crate) fn push_runtime(runtime: Rc<Runtime>) {
RUNTIMES.with(|stack| stack.borrow_mut().push(runtime));
}
/// Pops a scope off the stack
pub(crate) fn pop_runtime() {
RUNTIMES.with(|stack| stack.borrow_mut().pop());
}
/// Runs a function with the current runtime
pub(crate) fn with_runtime<F, R>(f: F) -> Option<R>
where
F: FnOnce(&Runtime) -> R,
{
RUNTIMES.with(|stack| {
let stack = stack.borrow();
stack.last().map(|r| f(r))
})
}
/// Runs a function with the current scope
pub(crate) fn with_current_scope<F, R>(f: F) -> Option<R>
where
F: FnOnce(&ScopeContext) -> R,
{
with_runtime(|runtime| {
runtime
.current_scope_id()
.and_then(|scope| runtime.get_context(scope).map(|sc| f(&sc)))
})
.flatten()
}
/// A global runtime that is shared across all scopes that provides the async runtime and context API
pub struct Runtime {
pub(crate) scope_contexts: RefCell<Vec<Option<ScopeContext>>>,
pub(crate) scheduler: Rc<Scheduler>,
// We use this to track the current scope
pub(crate) scope_stack: RefCell<Vec<ScopeId>>,
pub(crate) rendering: Cell<bool>,
}
impl Runtime {
pub(crate) fn new(scheduler: Rc<Scheduler>) -> Rc<Self> {
Rc::new(Self {
scheduler,
scope_contexts: Default::default(),
scope_stack: Default::default(),
rendering: Cell::new(true),
})
}
/// Get the current runtime
pub fn current() -> Option<Rc<Self>> {
RUNTIMES.with(|stack| stack.borrow().last().cloned())
}
/// Create a scope context. This slab is synchronized with the scope slab.
pub(crate) fn create_context_at(&self, id: ScopeId, context: ScopeContext) {
let mut contexts = self.scope_contexts.borrow_mut();
if contexts.len() <= id.0 {
contexts.resize_with(id.0 + 1, Default::default);
}
contexts[id.0] = Some(context);
}
pub(crate) fn remove_context(&self, id: ScopeId) {
self.scope_contexts.borrow_mut()[id.0] = None;
}
/// Get the current scope id
pub(crate) fn current_scope_id(&self) -> Option<ScopeId> {
self.scope_stack.borrow().last().copied()
}
/// Get the context for any scope given its ID
///
/// This is useful for inserting or removing contexts from a scope, or rendering out its root node
pub(crate) fn get_context(&self, id: ScopeId) -> Option<Ref<'_, ScopeContext>> {
Ref::filter_map(self.scope_contexts.borrow(), |contexts| {
contexts.get(id.0).and_then(|f| f.as_ref())
})
.ok()
}
}
/// A gaurd for a new runtime. This must be used to override the current runtime when importing components from a dynamic library that has it's own runtime.
///
/// ```rust
/// use dioxus::prelude::*;
///
/// fn main() {
/// let virtual_dom = VirtualDom::new(app);
/// }
///
/// fn app(cx: Scope) -> Element {
/// render!{ Component { runtime: Runtime::current().unwrap() } }
/// }
///
/// // In a dynamic library
/// #[derive(Props)]
/// struct ComponentProps {
/// runtime: std::rc::Rc<Runtime>,
/// }
///
/// impl PartialEq for ComponentProps {
/// fn eq(&self, _other: &Self) -> bool {
/// true
/// }
/// }
///
/// fn Component(cx: Scope<ComponentProps>) -> Element {
/// cx.use_hook(|| RuntimeGuard::new(cx.props.runtime.clone()));
///
/// render! { div {} }
/// }
/// ```
pub struct RuntimeGuard(Rc<Runtime>);
impl RuntimeGuard {
/// Create a new runtime guard that sets the current Dioxus runtime. The runtime will be reset when the guard is dropped
pub fn new(runtime: Rc<Runtime>) -> Self {
push_runtime(runtime.clone());
Self(runtime)
}
}
impl Drop for RuntimeGuard {
fn drop(&mut self) {
pop_runtime();
}
}