Type Alias euclid::default::Translation3D

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pub type Translation3D<T> = Translation3D<T, UnknownUnit, UnknownUnit>;

Aliased Type§

struct Translation3D<T> {
    pub x: T,
    pub y: T,
    pub z: T,
    /* private fields */
}

Fields§

§x: T§y: T§z: T

Implementations§

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impl<T, Src, Dst> Translation3D<T, Src, Dst>

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pub const fn new(x: T, y: T, z: T) -> Self

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pub fn splat(v: T) -> Selfwhere T: Clone,

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pub fn identity() -> Selfwhere T: Zero,

Creates no-op translation (x, y and z is zero()).

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pub fn is_identity(&self) -> boolwhere T: Zero + PartialEq,

Check if translation does nothing (x, y and z is zero()).

use euclid::default::Translation3D;

assert_eq!(Translation3D::<f32>::identity().is_identity(), true);
assert_eq!(Translation3D::new(0, 0, 0).is_identity(), true);
assert_eq!(Translation3D::new(1, 0, 0).is_identity(), false);
assert_eq!(Translation3D::new(0, 1, 0).is_identity(), false);
assert_eq!(Translation3D::new(0, 0, 1).is_identity(), false);
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pub fn transform_size(self, s: Size2D<T, Src>) -> Size2D<T, Dst>

No-op, just cast the unit.

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impl<T: Copy, Src, Dst> Translation3D<T, Src, Dst>

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pub fn to_vector(&self) -> Vector3D<T, Src>

Cast into a 3D vector.

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pub fn to_array(&self) -> [T; 3]

Cast into an array with x, y and z.

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pub fn to_tuple(&self) -> (T, T, T)

Cast into a tuple with x, y and z.

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pub fn to_untyped(&self) -> Translation3D<T, UnknownUnit, UnknownUnit>

Drop the units, preserving only the numeric value.

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pub fn from_untyped(t: &Translation3D<T, UnknownUnit, UnknownUnit>) -> Self

Tag a unitless value with units.

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pub fn to_transform(&self) -> Transform3D<T, Src, Dst>where T: Zero + One,

Returns the matrix representation of this translation.

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pub fn transform_point3d(&self, p: &Point3D<T, Src>) -> Point3D<T::Output, Dst>where T: Add,

Translate a point and cast its unit.

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pub fn transform_point2d(&self, p: &Point2D<T, Src>) -> Point2D<T::Output, Dst>where T: Add,

Translate a point and cast its unit.

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pub fn transform_box2d(&self, b: &Box2D<T, Src>) -> Box2D<T::Output, Dst>where T: Add,

Translate a 2D box and cast its unit.

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pub fn transform_box3d(&self, b: &Box3D<T, Src>) -> Box3D<T::Output, Dst>where T: Add,

Translate a 3D box and cast its unit.

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pub fn transform_rect(&self, r: &Rect<T, Src>) -> Rect<T, Dst>where T: Add<Output = T>,

Translate a rectangle and cast its unit.

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pub fn inverse(&self) -> Translation3D<T::Output, Dst, Src>where T: Neg,

Return the inverse transformation.

Trait Implementations§

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impl<T: Add, Src, Dst1, Dst2> Add<Translation3D<T, Dst1, Dst2>> for Translation3D<T, Src, Dst1>

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type Output = Translation3D<<T as Add<T>>::Output, Src, Dst2>

The resulting type after applying the + operator.
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fn add(self, other: Translation3D<T, Dst1, Dst2>) -> Self::Output

Performs the + operation. Read more
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impl<T: AddAssign, Src, Dst> AddAssign<Translation3D<T, Dst, Dst>> for Translation3D<T, Src, Dst>

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fn add_assign(&mut self, other: Translation3D<T, Dst, Dst>)

Performs the += operation. Read more
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impl<T: Clone, Src, Dst> Clone for Translation3D<T, Src, Dst>

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fn clone(&self) -> Self

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T: Debug, Src, Dst> Debug for Translation3D<T, Src, Dst>

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fn fmt(&self, f: &mut Formatter<'_>) -> Result

Formats the value using the given formatter. Read more
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impl<T, Src, Dst> Default for Translation3D<T, Src, Dst>where T: Zero,

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fn default() -> Self

Returns the “default value” for a type. Read more
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impl<'de, T, Src, Dst> Deserialize<'de> for Translation3D<T, Src, Dst>where T: Deserialize<'de>,

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fn deserialize<D>(deserializer: D) -> Result<Self, D::Error>where D: Deserializer<'de>,

Deserialize this value from the given Serde deserializer. Read more
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impl<T, Src, Dst> From<Vector3D<T, Src>> for Translation3D<T, Src, Dst>

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fn from(v: Vector3D<T, Src>) -> Self

Converts to this type from the input type.
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impl<T, Src, Dst> Hash for Translation3D<T, Src, Dst>where T: Hash,

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fn hash<H: Hasher>(&self, h: &mut H)

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<T, Src, Dst> Into<Transform3D<T, Src, Dst>> for Translation3D<T, Src, Dst>where T: Zero + One,

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fn into(self) -> Transform3D<T, Src, Dst>

Converts this type into the (usually inferred) input type.
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impl<T, Src, Dst> Into<Vector3D<T, Src>> for Translation3D<T, Src, Dst>

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fn into(self) -> Vector3D<T, Src>

Converts this type into the (usually inferred) input type.
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impl<T, Src, Dst> PartialEq<Translation3D<T, Src, Dst>> for Translation3D<T, Src, Dst>where T: PartialEq,

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fn eq(&self, other: &Self) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<T, Src, Dst> Serialize for Translation3D<T, Src, Dst>where T: Serialize,

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fn serialize<S>(&self, serializer: S) -> Result<S::Ok, S::Error>where S: Serializer,

Serialize this value into the given Serde serializer. Read more
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impl<T: Sub, Src, Dst1, Dst2> Sub<Translation3D<T, Dst1, Dst2>> for Translation3D<T, Src, Dst2>

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type Output = Translation3D<<T as Sub<T>>::Output, Src, Dst1>

The resulting type after applying the - operator.
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fn sub(self, other: Translation3D<T, Dst1, Dst2>) -> Self::Output

Performs the - operation. Read more
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impl<T: SubAssign, Src, Dst> SubAssign<Translation3D<T, Dst, Dst>> for Translation3D<T, Src, Dst>

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fn sub_assign(&mut self, other: Translation3D<T, Dst, Dst>)

Performs the -= operation. Read more
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impl<T: Copy, Src, Dst> Copy for Translation3D<T, Src, Dst>

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impl<T, Src, Dst> Eq for Translation3D<T, Src, Dst>where T: Eq,