Type Alias euclid::default::Rotation2D
source · pub type Rotation2D<T> = Rotation2D<T, UnknownUnit, UnknownUnit>;
Aliased Type§
struct Rotation2D<T> {
pub angle: T,
/* private fields */
}
Fields§
§angle: T
Angle in radians
Implementations§
source§impl<T, Src, Dst> Rotation2D<T, Src, Dst>
impl<T, Src, Dst> Rotation2D<T, Src, Dst>
source§impl<T: Copy, Src, Dst> Rotation2D<T, Src, Dst>
impl<T: Copy, Src, Dst> Rotation2D<T, Src, Dst>
sourcepub fn cast_unit<Src2, Dst2>(&self) -> Rotation2D<T, Src2, Dst2>
pub fn cast_unit<Src2, Dst2>(&self) -> Rotation2D<T, Src2, Dst2>
Cast the unit, preserving the numeric value.
Example
enum Local {}
enum World {}
enum Local2 {}
enum World2 {}
let to_world: Rotation2D<_, Local, World> = Rotation2D::radians(42);
assert_eq!(to_world.angle, to_world.cast_unit::<Local2, World2>().angle);
sourcepub fn to_untyped(&self) -> Rotation2D<T, UnknownUnit, UnknownUnit>
pub fn to_untyped(&self) -> Rotation2D<T, UnknownUnit, UnknownUnit>
Drop the units, preserving only the numeric value.
Example
enum Local {}
enum World {}
let to_world: Rotation2D<_, Local, World> = Rotation2D::radians(42);
assert_eq!(to_world.angle, to_world.to_untyped().angle);
sourcepub fn from_untyped(r: &Rotation2D<T, UnknownUnit, UnknownUnit>) -> Self
pub fn from_untyped(r: &Rotation2D<T, UnknownUnit, UnknownUnit>) -> Self
Tag a unitless value with units.
Example
use euclid::UnknownUnit;
enum Local {}
enum World {}
let rot: Rotation2D<_, UnknownUnit, UnknownUnit> = Rotation2D::radians(42);
assert_eq!(rot.angle, Rotation2D::<_, Local, World>::from_untyped(&rot).angle);
source§impl<T, Src, Dst> Rotation2D<T, Src, Dst>where
T: Copy,
impl<T, Src, Dst> Rotation2D<T, Src, Dst>where T: Copy,
source§impl<T: Real, Src, Dst> Rotation2D<T, Src, Dst>
impl<T: Real, Src, Dst> Rotation2D<T, Src, Dst>
sourcepub fn to_3d(&self) -> Rotation3D<T, Src, Dst>
pub fn to_3d(&self) -> Rotation3D<T, Src, Dst>
Creates a 3d rotation (around the z axis) from this 2d rotation.
sourcepub fn inverse(&self) -> Rotation2D<T, Dst, Src>
pub fn inverse(&self) -> Rotation2D<T, Dst, Src>
Returns the inverse of this rotation.
sourcepub fn then<NewSrc>(
&self,
other: &Rotation2D<T, NewSrc, Src>
) -> Rotation2D<T, NewSrc, Dst>
pub fn then<NewSrc>( &self, other: &Rotation2D<T, NewSrc, Src> ) -> Rotation2D<T, NewSrc, Dst>
Returns a rotation representing the other rotation followed by this rotation.
sourcepub fn transform_point(&self, point: Point2D<T, Src>) -> Point2D<T, Dst>
pub fn transform_point(&self, point: Point2D<T, Src>) -> Point2D<T, Dst>
Returns the given 2d point transformed by this rotation.
The input point must be use the unit Src, and the returned point has the unit Dst.
sourcepub fn transform_vector(&self, vector: Vector2D<T, Src>) -> Vector2D<T, Dst>
pub fn transform_vector(&self, vector: Vector2D<T, Src>) -> Vector2D<T, Dst>
Returns the given 2d vector transformed by this rotation.
The input point must be use the unit Src, and the returned point has the unit Dst.
source§impl<T, Src, Dst> Rotation2D<T, Src, Dst>where
T: Copy + Add<Output = T> + Sub<Output = T> + Mul<Output = T> + Zero + Trig,
impl<T, Src, Dst> Rotation2D<T, Src, Dst>where T: Copy + Add<Output = T> + Sub<Output = T> + Mul<Output = T> + Zero + Trig,
sourcepub fn to_transform(&self) -> Transform2D<T, Src, Dst>
pub fn to_transform(&self) -> Transform2D<T, Src, Dst>
Returns the matrix representation of this rotation.
Trait Implementations§
source§impl<T: Clone, Src, Dst> Clone for Rotation2D<T, Src, Dst>
impl<T: Clone, Src, Dst> Clone for Rotation2D<T, Src, Dst>
source§impl<'de, T, Src, Dst> Deserialize<'de> for Rotation2D<T, Src, Dst>where
T: Deserialize<'de>,
impl<'de, T, Src, Dst> Deserialize<'de> for Rotation2D<T, Src, Dst>where T: Deserialize<'de>,
source§fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where
__D: Deserializer<'de>,
fn deserialize<__D>(__deserializer: __D) -> Result<Self, __D::Error>where __D: Deserializer<'de>,
Deserialize this value from the given Serde deserializer. Read more